Visual glitch encountered in MP, also enemy proximity chat indicators never leave screen from

Sfz3 Saturn Visual Glitch. Xenoblade 3 Visual Glitches r/yuzu GoogleCodeExporter opened this issue Jun 22, 2015 · 6 comments Labels Dec 21, 2003 #1 I was curious to know what the difference was between 'normal' and 'rgb' modes in my Street Fighter Zero 3 for the Saturn? I have no idea what it means or if I can even take advantage of it.

XRGB Framemeister + Sega Saturn glitch
XRGB Framemeister + Sega Saturn glitch from forum.system11.org

And also Vanilla Saturn has .5mb more than Vanilla N64, same for max memory expansions in both (extended) port of the SFZ3 Saturn version , wich was a port of the cps2 version

XRGB Framemeister + Sega Saturn glitch

RGB on SFZ3 Saturn? Thread starter AnechoicJinx; Start date Dec 21, 2003; AnechoicJinx Edo Express Delivery Guy Closed GoogleCodeExporter opened this issue Jun 22, 2015 · 6 comments Closed Saturn Graphics Glitch #176 I checked the disc, and it seems to be fine, no scratches etc

Great Visual Effects on the Sega Saturn Part 3 YouTube. I got all my Naomi games set up today and they work well for the most part but some games have very small vertical lines that show up (like mvc2) SFZ3 however has really noticeable vertical lines and I've been trying to figure out how to fix it but so far no luck. There's a bunch of ini files in there relating to games I've run, and each ini has specific settings for that game and also control settings.

(Visual Glitch) Not sure if this was found before, Works on gba and switch. (Details in comments. Hey guys, I'm having some weird graphics issues when I play SF Zero III in Flycast The Naomi version has some minor visual flaws and some minor additions